9/19/2023 0 Comments War thunder 1.89One issue with the above mentioned attack strategy is when encountering an aircraft with a radar-warning receiver (RWR). Accompanying the search radar is the Thomson-CSF Domino 30 tracking radar that allows the FlaRakPz 1 player to begin locking onto targets from 12 kilometers away, which can allow a lot of breathing room for players to first locate the aerial target, track it, then engage once it approaches the Roland missile's firing range (6.3 km on the Roland 2 and 8 km on the Roland 3). Able to search targets up to 16 kilometers away in a 360 degree angle, the FlaRakPz 1 can serve as a really good warning indicator to alert teammates of any incoming airborne threats. The FlaRakPz 1's battlefield performance is greatly assisted by its SAG MPDR-16 search radar. The vehicle is quite mobile however, and so the mobility should be used alongside the FlaRakPz 1's excellent radars by getting into optimal positions to search and engage targets. There is no weapons on the FlaRakPz 1 that can serve as meaningful anti-armour tools (although the Roland 3's 54 mm of penetration can allow creative players to penetrate through light-armour or tank roofs) and the armour may as well be nonexistent. In Realistic Battles, the vehicle's primary purpose is as an anti-aircraft weapon. ![]() Due to the large explosive mass of both missiles, it can destroy light targets with overpressure. ![]() Moving alongside allies or waiting in or near spawn areas - where the FlaRakPz 1 has the best view of the sky - will be rewarding as when engaging medium to heavily armoured units, the explosive mass of the missiles will be most useful in destroying or disabling targets, requiring knowledge of vulnerable spots on enemy vehicles to deliver a finishing blow. ![]() Both the Roland 2 and Roland 3 SAMs have a maximum speed of 900 m/s, with payloads of 3.3 kg and 4.45 kg of Composition B respectably, more than enough to deal with the only aircraft type (helicopters) it will encounter in this game mode. Due to this, moving any distance from the spawn point will result in death due to the thin armour and increased visibility, due to vehicle markers, making the FlaRakPz 1 an easy target. The FlaRakPz 1 does not have any additional armaments to attack other vehicles or protect itself, limiting its offensive ability towards even slightly-armoured targets.
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